![]() ![]() Luck is (unfortunately) a major part of the game. You could drop dead at the worst possible moment, you could get a revolt just when you could have done without one. Even after that, the game does like to take the piss sometimes with bad luck. Most of the things I mention aren't always applicable to every scenario and a lot of them are going to require you to choose between x and y rather than following one specific and clear path. I am not going to give you a magic formula to win the game. Third, I am going to assume that you understand the definition of 'guide'. If you don't recognise/cannot find some of the mentioned things in this guide, there is a good chance that dlc is the issue here. Whilst this guide doesn't require dlc, many of the things I am going to be mentioning will most likely have dlc requirements and so might become obsolete. I haven't played without dlc for too long to remember which dlc adds which feature. I own most of the dlc and have done so for many years. Second, I am going to assume you own dlc. If you don't yet know how to fabricate claims, assign your council or raise your armies then you're in the wrong place. There are, literally, thousands of tutorials for this across YouTube, the forums, the wiki page and (I'm assuming) the Steam community and Steam guide pages. ![]() There are some assumptions I am going to make:įirst, I am going to assume that you already know the basics of the game. Here I will tell you, in detail, how to prevent your vassals from becoming too powerful, how to efficiently manage your military and economy and how to raise your children (really you should be paying me for this, most people lose custody of their children when neglected). Having spent hours and hours attempting to explain to my less experienced friends some of the various ways to combat certain scenarios I have decided to condense some of the more important information into one guide. You are thrown into this world and expected to slowly learn the trade through trying, failing and trying again. I choose to describe it as a sandbox, a simulator of medieval Europe from the perspective of a lord. Paradox have described the genre of the game as a 'grand strategy game'. Several hundred hours into the game and even I am still discovering new ways to secure my position as a ruler and defeat any opposition that comes my way. The game is so deep, so intricate, so detailed that it is impossible to get your head around all of the mechanics and nuances at once. I, however, disagree with this statement: Sure, the game can have its difficulties, but once you get your head around the initial premise (that you are playing as a character - moreover, a dynasty - rather than a country), it no longer seems so daunting. Crusader Kings 2 has been described by many as a difficult game, no thanks to the terrible tutorial. ![]()
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